Sunday, September 25, 2011

Space Station 13D - The Development of Space Station 13 in 3D Begins now!

Ok,

This is a personal Blog / Development blog (of sorts) but mostly theory / Brainstorming about how to make a 3D Space Station with a liveable atmosphere and a Power Grid on various engines. I will be attempting a prototype on the Cry engine 3, Spark Engine, UDK (Unreal Development Kit), and Unity 3D. Just to See which one works better. I am most likey just going for the Spark Engine or Unity 3D engine.

Before the prototyping just a preface on what Space Station 13 is and what it can become.

What is Space Station 13?

Space Station 13 is a popular multi-player sandbox / survival game that originally started out as a cellular automata and quickly turned into a game of a fully working space station. The game like most had it's pros and Cons.

Space Station 13 was a incredible 2D game however you could interact with the environment and its inhabitants in a incredible amount of ways. There are allot of populated servers still active and kicking. 

Next up is Brain Storming and Theory

If you are into Brain Storming and Theory

Theory - 3D Power Grids

Power Nodes and Dynamic Lighting - I am drawing influence from NS2 (Natural Selection 2) here. Power nodes or another type of game object could control power for a small section of the station. It could power the atmosphere if it came down to it but i am not sure about that yet. Power nodes could be removed if given the proper code and animations.

Theory - 3D Atmosphere

Custom Atmosphere Brush/Volume - The atmosphere brush/Volume would be used to determine if there is atmosphere in the area highlighted by the brush but if a hull breach occurred and that brush/Volume would slowly or quickly degrade. Depending on how bad the breach was (e.g how many sections of wall, floor, etc are missing)

Eventually turning into a custom kill volume for those who do not have the right gear (Pressurized Suits and Oxygen)

No comments:

Post a Comment